When fighting Eclipse hostiles (including Armada Targets), for the first three rounds of combat, Ahvix increases the chances of a Critical Hit by 20%Rank 120%Rank 240%
At the start of each round, if the opponent's Hull Health is under 80% of its starting total, Alexander Marcus has 80%Rank 180%Rank 2100% chance of inspiring Morale to the ship for 3 rounds.
Increases Apex Shred against players by 15%Ensign I15%Lieutenant JG II25%Lieutenant III35%Lt. Commander IV50%Commander V70% when assigned to the GS-31. Apex Barrier remaining after Apex Shred is equal to: Apex Barrier / (100% + Apex Shred). 100% Apex Shred reduces Apex Barrier by 50%.
On round start, if on an Interceptor and enemy player has Hull Breach, Andy Billups increases your Isolytic Cascade damage by 60%Ensign I60%Lieutenant JG II75%Lieutenant III90%Lt. Commander IV110.0%Commander V130% for 1 round.
Every time the opponent is hit by an energy weapon attack, Arix has a 10%Rank 110%Rank 220% chance of Burning it. -- (Weapons with multiple shots will only trigger this maneuver once per attack.)
When defending on a Capture Node, Ash Tyler gives all Officers on the ship a bonus of 60%Rank 160%Rank 2120% to their Attack. Increasing Attack may result in an increase in Damage
When hitting the enemy with a Kinetic weapon attack, Azetbur has a 20%Rank 120%Rank 250% chance of causing a Hull Breach for 2 rounds on the opponent's ship. -- (Weapons with multiple shots will only trigger this ability once per attack.)
When you take damage from a non-Player hostile or Armada, B'Elanna increases your Armor Piercing, Shield Piercing, and Accuracy by 250%Ensign I250%Lieutenant JG II400%Lieutenant III600%Lt. Commander IV900%Commander V1,500% of Attack for 1 round. (cumulative). -- (Weapons with multiple shots will only trigger this ability once per attack.)
Badgey decreases the Armor, Shield Deflection, and Dodge of enemy ships by 5%Ensign I5%Lieutenant JG II12%Lieutenant III15%Lt. Commander IV18%Commander V20%.
When fighting Hostiles and Armadas, Beverly Crusher restores Shield Health each round equal to 200%Rank 1200%Rank 2400% of the Health of all Officers on the ship.
While fighting against a Borg Solo Armada, upon receiving Hull Damage from an enemy shot, increase Critical Hit Chance by 2%Ensign I2%Lieutenant JG II3%Lieutenant III4%Lt. Commander IV5%Commander V7.0% (Cumulative).
When hit by an Armada or Hostile, increases Critical Damage by 5%Ensign I5%Lieutenant JG II8%Lieutenant III12%Lt. Commander IV17%Commander V25% for 4 rounds -- (Weapons with multiple shots will only trigger this ability once per attack).
Restores 7.0%Ensign I7.0%Lieutenant JG II9%Lieutenant III14.0%Lt. Commander IV20%Commander V30% Shield Health against Outposts and non-Armada hostiles on round start.
When attacking on a capture node, at the start of each turn, as long as the opponent's ship has a Hull Breach, Captain Tilly increases the Armor Piercing, Shield Piercing and Accuracy of the ship by 50%Rank 150%Rank 2100% of the total Defense of all Officers on the ship (cumulative).
Cat Spock increases your weapons base Critical Damage vs Origin Sector [OGN] Hostiles and Armadas by 6,000%Ensign I6,000%Lieutenant JG II10,000%Lieutenant III15,000%Lt. Commander IV20,000%Commander V25,000% .
Cath increases the Repair Cost Efficiency of the ship by 40%Rank 140%Rank 260%. This ability is applied after all other bonuses from research and/or your station and stacked on top.
Increases the number of shots of your ship's weapons by 40%Rank 140%Rank 2100% versus Armadas. Chakotay receives full synergy bonuses from all Voyager officers regardless of class.
Increases Isolytic Cascade Damage by 200%Ensign I200%Lieutenant JG II260%Lieutenant III330%Lt. Commander IV400%Commander V500% against Battleship Hostiles on combat start while in Wave Defense.
Christopher Pike increases the effectiveness of all Officer Abilities that trigger in combat by 40%Rank 140%Rank 2200%. Works against Hostiles of level 70 and under.
FederationOfficer Ability Effect · Combat XP Reward
While on an Interceptor fighting a player ship with Hull Breach, if Damar scores a Critical Hit, increase Critical Hit Chance by 2%Rank 12%Rank 28% once per Weapon for the remainder of battle.
IndependentCritical Hit Chance · Critical Hit Damage
Increases Isolytic Cascade Damage by 200%Ensign I200%Lieutenant JG II260%Lieutenant III330%Lt. Commander IV400%Commander V500% against Interceptor Hostiles on combat start while in Wave Defense.
While fighting against a Borg Solo Armada, increase all Officer stats by 10%Ensign I10%Lieutenant JG II14.0%Lieutenant III20%Lt. Commander IV30%Commander V50% for the duration of combat.
While defending a mining node, Dixon Hill reduces the opponent's Shield Mitigation every round by 5%Ensign I5%Lieutenant JG II7.0%Lieutenant III10%Lt. Commander IV15%Commander V20%. (This ability can stack)
On round start, Dr. T'Ana has 40%Ensign I40%Lieutenant JG II45%Lieutenant III55.0%Lt. Commander IV75%Commander V100% chance to apply a random State to the enemy player's ship for 3 rounds. Random States: Morale, Burning, Hull Breach
FederationChance Based · Applies a Random Status Effect